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simpleplanes xml editor simpleplanes inferno overload commands

In SimplePlanes, customizing your aircraft and weaponry can be achieved through XML editing, allowing for detailed adjustments to enhance performance and functionality.

XML Editing in SimplePlanes:

XML files define the properties of various parts in SimplePlanes. By editing these files, you can modify attributes such as engine power, weight, and weapon characteristics.

  1. Locate the Aircraft File: Save your aircraft in-game, then navigate to the ‘AircraftDesigns’ folder in your SimplePlanes directory. Open the saved aircraft file using a text editor like Notepad++ or any preferred code editor.
  2. Modify Attributes: Within the XML file, identify the parts you wish to modify and adjust their attributes accordingly. For example, changing the powerMultiplier value of an engine can increase its thrust.
  3. Save and Test: After making changes, save the XML file and load the aircraft in-game to test the modifications.

Using Overload Mod for In-Game XML Editing:

The Overload mod integrates XML editing directly into the SimplePlanes editor, streamlining the customization process.

  1. Install Overload: Download and install the Overload mod from the SimplePlanes website.
  2. Access Part Properties: In the aircraft editor, select a part and open the Overload interface to view and edit its XML properties.
  3. Apply Changes: Modify the desired attributes and apply the changes directly within the game.

Customizing Inferno Missiles with Overload Commands:

The Inferno missile in SimplePlanes can be customized to alter its behavior and performance:

  • Adjusting Missile Properties: Using Overload, you can modify attributes such as maxSpeed, maxRange, and lockTime to change the missile’s speed, range, and targeting capabilities.
  • Manual Firing Configuration: To enable manual firing without a lock-on, you can adjust specific XML parameters to bypass the default locking mechanism. This allows for the creation of weapons like unguided bombs or rockets.

For a practical demonstration of customizing missiles, you might find the following tutorial helpful:

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